![]() ![]() (Technically, any/all parts of a game could be procedurally generated, like with Farbrausch’s proof-of-concept demo-game. That is, instead of the developers using map-makers/level-editors to create the maps (and their contents) for the game, the game creates it all on the spot using algorithms. Minecraft uses what is called procedural generation to create the world. Technical Explanation Procedural Generation for variety I’ve seen this question numerous times in various places, so I’ll explain exactly why it is not possible. As already stated, you cannot craft a seed that would generate a world with specific properties. ![]()
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